Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.04 03:41:00 -
[1]
I have posted this once before, but I canÆt find the thread to bump it and it got a pretty good response. I have adjusted a few things, so weÆll call this version 1.1...
LanaÆs New Bounty System
Before I begin explaining the new system, we have to scrap the whole bounty system as it currently stands. The only thing that can remain is the bounties already on people heads (I mean, people actually paid for them). Once you have forgotten everything about the old bounty system we can begin.
Bounties can be placed on any pilot with a negative security status for any reason at all. (yep, -0.1 counts). Bounties add up on the pilots head until they are claimed. For the uneducated, this is basically the same as we currently have, and it works well.
Introduce at least 1 new skill, æBounty hunterÆ. This will be a social skill as it provides you access to the contacts needed to obtain and claim bounties. It will allow you to take up to 2 bounty jobs per level (so 2 at level1, 10 at level 5).
Bounty jobs work as follows. You go to the bounty office and request a job (or jobs). The bounty office randomly selects one pilot in the current region who has a bounty on his head and assigns him to you. At this point you get full kill/podding rights on that pilot. The æjobÆ will last for exactly 1 week (7 days) or until the bounty has been claimed (so he has no bounty left on his head). After the first day you can hand in the bounty job and request a new one (this is to prevent people continually asking for different jobs to get someone they know is an easy target, like an alt). Multiple bounty hunters can be given the same criminal (ie, its just random, it doesnÆt need to check for this)
To claim the bounty you have to pod the pilot who has been assigned to you. This will give you 100% of the bounty outstanding on that pilot. IMPORTANT: ONLY THE PILOTS THAT HAVE A BOUNTY JOB FOR THAT CRIMINAL CAN CLAIM THE BOUNTY. Ship destruction but without a podding will give you 10% of the current bounty (cos podding in highsec is hard). All you have to do is get on the killmail, not put in the final blow (this is all assuming killmails GET FIXED!). Yep, this means all you have to do is ninja a kill on the right pilot to get paid, but I canÆt see that happening enough to worry about it. It also means you can bring friends, so we can get bounty hunter corps helping each other out.
Possible additions:
Have a skill to allow you to restrict the bounty range. Want to only go for high paying jobs? Want to only go for lower paying (and therefore easier) bounties?
Have a skill that allows you to extend job times. 7 days may not be enough time to pick off that juicy target.
Introduce a skill that allows you to use the bounty office as a locator for your targets (and only your current targets)
Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.04 05:08:00 -
[2]
Originally by: Barakkus Need to limit the people the agents give out kill rights on to people who frequently log in (within reason), otherwise you won't get any legit targets. If a guy happens to be in region, but he usually doesn't log in much (like once or twice a month) you have a very small window in which to catch him. Have it limit to 15-20 days out of a month on average if there are enough people in the list for the region, then lower the standard as the pool dries up. Just keep an average somewhere that can be looked at for random targets to pick from.
I did think about that. This was the reasoning behind being able to hand them in early. With a possibly 10 targets you should be able to get 1 or 2 good ones. The other option is to only take it from people actualy logged in with a bounty on their heads when you make the request.
Originally by: Barakkus
Maybe get a mail every so often with the target's location in addition to being able to locate through the bounty hunter. Would suck to locate the target 20 jumps out then have to do it again when you get around the area to have to chase him another 10, so on and so forth...
Nice idea. I would prefer to make this a skill as it means true bounty hunters have to actually skill for it.
Originally by: Barakkus
Make people hunting for the same target should appear in the fleet finder to each other as "available fleets" so they can make it a concerted effort on catching the target (and killing it) 
I can see your reasoning, but I don't like this idea. It would be possibly to then get a list of everyone that is after a specific person.
Originally by: Barakkus
Should make it so you can't get someone as a target that you personally put a bounty on, that way it limits the "I'm going to bounty this guy so I can maybe get kill rights on him for ****s and giggles."
2 mechanisms would stop this already.. Firstly they have to be negative sec to get a bounty on them in the first place, and secondly the shear number of people in a region (even a dead one) would most likely prevent you from getting a specific target. Besides, its easier to just wardec them. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.04 10:39:00 -
[3]
Originally by: Pwnage Star Lana Torin thread... didnt read it
Cheers. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.05 01:38:00 -
[4]
Originally by: Pellit1
I like it - I'm not sure about the fact that only specific pilots can claim the bounties.
The flaw with the current system, and the reason it is so bad and never used, is that anyone can claim bounties.. So its been abused, pretty much from day one. Get a big enough bounty by ****ing people off all day, pod yourself with an alt, get reward \o/. No system that allows this can possibly be taken seriously.
Originally by: Smartus Maximus You need a price limit for bounties, so some random joker can't put 1,000 ISK on every eligible player he sees.
There is nothing stopping people do this right now but it doesn't happen. But with a working bounty system I can see your point, however where do you set the limit? 1M isk? I could put a few thousand bounties on people and not notice, and there are people in eve with a LOT more isk than me.. 100M minimum? How is a noob supposed to get revenge then?
I can see your point, but it would be almost impossible to balance, so my idea was to just not bother. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.07 10:29:00 -
[5]
Originally by: Sylia Masters A default limit based upon security status of the character, only applicable once per time period and/or events. Events could include ship attack, ship destruction, pod attack, podding, structure attack, structure destruction. Multipliers to the limit based upon value of ship, destroyed modules, destroyed cargo, structure, implants.
Don't you think that would make it a little complex? Complexity does not always equal good. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.09 02:08:00 -
[6]
Originally by: Flying ZombieJesus so what happens to the bounty if the char grinds to a positive sec status? Bounty stay on but they are out of the 'random pool'? Bounty go away / refunded / etc?
BTW nice idea; i'd modify it to put it to people who are currently online, however (much like a previous poster suggested), or allow you to rotate your bounties if the person is offline/logs as you're going after them
Well what currently happens when the person with the bounty rats their sec up? Nothing changes... I have no issue with this myself.
I can see a minor problem with only selecting people who are online when you ask for a job.. It would be possible to find an emptyish region (one of the deep 0.0 regions), log on immediately after DT and request a few bounties, thus meaning the chances of you getting your own alt are much higher.. The question would be, how likely is this? Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.09 02:10:00 -
[7]
Originally by: Malen Nenokal I really like this idea, a lot.
There is a bit of potential for abuse, but I think this would turn bounty hunting into an actual profession in EVE. This idea also has a lot of potential for expansion into other areas. Incarna being boasted as an off-grid black market deal now makes me think you could meet up with a bounty office official and pay double+ what your bounty is worth (depending on standings or something) to remove it from your head. This idea would also work better if the minimum bounty was brought up to maybe 5 or 10 mil.
Good stuff. 
Oooo.. I like this.. I like this a lot. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.12 05:25:00 -
[8]
Originally by: Daenosa
Originally by: Lana Torrin but without a podding will give you 10% of the current bounty (cos podding in highsec is hard).
what happens to the remaining 90% of the bounty? would it be wrote off? (meaning whoever paid for the bounty would be very annoyed) or would the bounty still stand until all the money had been claimed? ie would need to kill 10 of his ships to get all the bounty?
As you say podding killing in high/low sec is nign on impossible if the person knows what they are doing.
Stays on the pirate (or bad person). This is isk that people have spent, so unless CCP want to use it as an isk sink (which is stupid) it shouldn't be removed from the system. Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.14 08:38:00 -
[9]
Edited by: Lana Torrin on 14/02/2010 08:38:13
Originally by: Prideful I see only one problem with this bounty system:
If Player X has -5.00sec status and 50m bounty on Tuesday, and then he rats himself to +0.00 sec status by friday, and goes to empire to mission. How does Player Y, who was assigned to hunt player X on thursday attack player X?
This leads to the issue of either bounty hunters being able to attack their targets in empire, or marks not being able to enter highsec until the contract on their head has run out.
Both have problems to them, as empire targets could allow for undue griefing (not a bad thing in istelf) and being stuck in low/null would constrict gameplay.
Thoughts?
The idea is that yes, the bounty hunter effectively has a wardec against that specific character while the job is on. If you don't like the idea of being hunted in highsec for the price on your head, don't do the crime in the first place.
(Edit: You know.. Consequence of your actions.. Risk v Reward.... That sort of thing) Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
|
Posted - 2010.02.27 09:38:00 -
[10]
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
Because I always trust people when they say they are going to give me half. As a bounty hunter under this system this would be the first tactic I would try. Contact with an alt and see if they are up for it. Its gotta be the easiest way to kill someone, but I'd never give them their half.
There is absolutely no system anyone could ever think about that is not abusable by players in one way or another.. I mean if somehow you locked the isk so it couldn't be transferred to them after you pod them, the other option would be to transfer the isk to them first and then pod them.
I do however stand by the general backstabyness of eve and state it is extremely unlikely that first off a pirate would agree to this and secondly if they did, the bounty hunter would be extremely unlikely to actually pay them their half back.
Also, my new idea (on a completely different subject) will be posted shortly.
Lana's new bounty system.
Originally by: CCP Shadow
Locked for parrotspam. I never thought I'd say that.
|
|
|